![]() I used to play it endlessly as a child and I bought it again recently since going through a nostalgia phase reminded just how much fun I had with this game in the past.įor a game of it's time, Spyro is very imaginative and a rather unique series. In this first installment, Spyro must journey through five mysterious fantasy worlds to free his sealed Dragon breathren and defeat the cruel Gnasty Gnorc.įor me, personally the first game is the best. Spryo: The Dragon is the first game in Insomniac's incredibly popular series based around the young dragon who must rid the world of evil. The only things that take away from the gameplay experience are that the levels begin to feel a l Read full review This is especially useful because accessing the game's bonus level requires that you free every single dragon and reclaim every bit of stolen treasure and egg, and it'd just be impossible without it. Unlike Banjo-Kazooie, it's easy to tell how many items you're missing, both within a given level and all the worlds, through the use of the inventory screen. With all of these working in conjunction, the camera problems found in most 3D games are almost entirely gone in Spyro. It begins with an intelligent chase perspective (which can be set to either passive or active modes) - the R2 and L2 buttons move your overall view left or right, and the triangle button is a tight behind-the-back look control. Spyro also has the best camera setup since Rare's Banjo-Kazooie on the Nintendo 64. It's supersmooth even without the analog pad, and a dream with it, especially when charging or gliding. On the play side, the level of control is excellent. This is really the first title to ever successfully pull off the whole video game adaptation of a cartoon world, and we all know there's been plenty of tries. The level design is also exceptional, providing nice big worlds for you to roam around in and get enveloped into. The graphics are fantastic, with their dynamic lighting effects, a near-complete lack of pop-up, and well-designed great-looking characters. The soundtrack, done by The Police's Stewart Copeland, is wonderfully atmospheric. Once to a new stage, the balloonist will always be willing to take you back. Each of the worlds has a balloonist who will take Spyro to the next once a requirement has been met, such as freeing five dragons, collecting 2000 gems, and so on. In them, Spyro must collect a number of different items before the time limit expires, with each of the items providing him with an extra few seconds to grab all the rest with. ![]() There are several flying levels too, which are similar to the arcade game Prop Cycle, save for having to pedal. As a dragon, you can breathe fire, charge enemies using your horns, and glide with your short, stubby little wings. The gameplay in most levels of Spyro the Dragon is much like that of any other 3D platform game you've ever played, but this time you get a few extra moves beyond the standard. As the one dragon that must have come up under the spell's height/weight requirement, you travel the six worlds - which, incidentally, have six levels each - freeing the dragons and claiming stolen treasure and dragon eggs as you go. It appears that the dragons had been talking trash about the evil Gnasty Gnorc on TV, so, in retaliation, he casts a spell that imprisons them all in crystal. Spyro lives in a brightly hued realm of magic much like that of a Disney cartoon, except without the severe toothaches that would provide. It has better graphics, a far more useable camera setup, tighter control, it isn't incredibly difficult, and is much, much more fun. It's impossible to escape not mentioning the last attempt at this, SISA's Blasto, so let's get that out of the way right here in the beginning: Insomniac's Spyro the Dragon excels over Blasto in every way imaginable. Yes, it's taken some time, but there's finally a proficient, fully 3D platform game for the PlayStation. Yes, it's taken some time, but there's finally a proficient, full
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